Wednesday, May 23, 2007

Web 2.0 Service: Craigslist Remixed

This new redesign mockup of Craigslist by Ryan Sims presented at SXSW and my own frustration with forum classifieds got me thinking. Craigslist hasn't changed much since its founding in 1999. Not that it's necessarily bad, but I feel it might be up for a nice tuneup - not only aesthetically but also functionality. A counter-movement has been arising in response to the globalization of many services. With the advent of social networks, there are users taking shelter in smaller communities, such as forums. Essentially small networks, they would benefit greatly from scalable classified systems. While Craigslist's scope is much larger, it would be great to adapt it to forum classifieds.

Eight years is a long time. There has been much change since its founding, but there are a few relevant behaviors that will essentially guarantee its success or failture. Shopping has grown to become extremely visual, primarily shown by eBay's thumbnails and Etsy's galleries. Thus, it is essential to have an intuitive shop-by-sight design. Though Listpic has implemented a great visual hack for Craigslist, only around 5% of all of classifieds include pictures. Furthermore, people have been spoiled with the ease of online payment such as Paypal and Escrow. So add a few payment options, but also leave room for bartering (probably a separate system of offers/trades). Adding all types of filtering, searching, recommending, and sorting will add greatly to its functionality. Remember the anti-institutionalized movement I mentioned earlier? Try to avoid overt globalization and pushing logos and obtrusive advertisements. Make everything customizable, with only the carefully camouflaged ad (paid to the service) standard.

Checklist:
- Scalable system
- Include API so it can interface with common forum systems, open-source or otherwise
- Make it easy to post (drag-and-drop form, browser plugin)
- Shop by gallery (Require pictures)
- Customizable everything
- Add built in payment options
- Add filtering, searching, recommending and sorting

Feel free to add/comment.

Sunday, May 20, 2007

Web 2.0 Service: Final Linksource

We all now have 5 email addresses, 20 memberships to various social networks, and not enough time on our hands. With the advent of OpenID, they tried to confine multiple username/passwords to one login; however, the issue of net anonymity has prevented from widespread use. Likewise, social networks have been created to incorporate other social networks, but it is just as easy to umbrella these umbrella social networks and create more work for the user.

There is a simultaneous draw to provide relevant net presence but also keep an anonymity. A service to provide "linksources" would be the solution - a basic, though final profile to link social network profiles, blogs, resumes, portfolios, etc. Certain options could make information only accessible to friends and contacts, and further checks could divide sections up for business and play. I must stress that this will not be another social network (or else it will be prone to being added), but a list of links linking to all subscribed social networks.

Other ideas:
- incorporate OpenID
- create business cards with USB contacts that automatically link to site when plugged in
- visual links (thumbnails for all the links) on profile site

Feel free to add/comment.

Friday, May 18, 2007

Software Product: Distributed Work Gaming

Whoever figures out how to capitalize work disguised as gaming will be a billionaire. If you look at the game hours spent on conventional MMORPGs, particularly World of Warcraft and Second Life, it is rather disgusting how many hours are wasted on such a type of entertainment. It would be great if there was some design implementation that would create such a draw, but at the same to produce a viable commodity.

One idea - Since most games require top-of-the-line computers to run properly, there is a large processing potential for other work. Due to the fact that though a particular game may require high processing power, usually it is in short spurts which leaves much untapped processing power available for other purposes. Much like the Seti@Home or Protein Folding projects, such distributed computing could be utilized for commercial interests.

Or there could be a complete redesign of the product model, actually paying or offering for free a game that included real work such as design or small form of management.

Free free to add/comment.

Thursday, May 17, 2007

Web 2.0 Service: Societal Game

Catch27 looks like it's doing pretty well for itself, besides the frequent server overloads. Capitalizing on the fact that much of the adolescent social life seems to be a popularity contest, it becomes a virtual economy of people. Profiles are rated by "hots", "smarts", and overall persona. Needless to say, the network is populated by the beautiful yet not the brightest (if bright, not the most mature). Neat idea, though rather twisted. It works due to its social networking element; however, it is in lack of a goal to complete. Well, I correct myself. There is a goal, to collect 27 people with some distinguishing characteristic, but to me, that doesn't seem all that worthwhile.

Say remix Catch27. Take the virtual economy and add a few other goals (business, dating, play, etc). Add more elaborate profiles, separated by games, and you have created a viable, interesting social network. Businesses could hire, while getting a picture of the social aspect of their lives. Dating might be more practical - you can rule out all the penniless, Bohemian writers. Interests can be shared, while at the same time seeing that your online poker buddy is actually a CEO of a large corporation. By adding an all-encompassing element, people will have not only an accurate grasp of a whole person, but also a rough estimate of the person in a particular field.

While I'minlikewithyou defines games as short questions, it would be great if the idea was extended. Business "Games" could include competitions for the best design, or the best programming implementation given a problem. Dating "Games" could include witty conversation competitions, friend matchmaking, or an online speed dating session. Similarly, any other type of game could help gauge the person in a particular field and increase/decrease the rating to the most accurate evaluation.

Though trading dates/employees may seem rather insensitive, it may work if implemented slightly different per topic category. Trading dates in the "Dating" goal may increase your dating pool and send those "good ones" to somebody that they would be more compatible with. Obviously, there would have to be some tact, subtly designing the site to have less impact of the rating, but more on the person's characteristics (such as having previous dates tag them as "funny" or "charming"). Obviously, each goal would have to be implemented differently since they call for different social measures.

Monetization could be through ads, links to networks, business competitions, dating features, etc. There could be small fees to some of the games, but the majority of the social network-generated would be buying new packs of profiles.

Feel free to comment/add.

Wednesday, May 16, 2007

Web 2.0 Service: Design Donations

From a psychological standpoint, symbiotic relationships make for good business. Case in point: Those who make do and those who design - The ones who tolerate bad function and horrible design have to grit their teeth and get constantly frustrated and the designers irked by the lack of fluidity and overall performance of the original purpose. This feeling so strong many times designers will hand out donations of redesigns, which could be utilized for the good of others. (see: One Laptop Per Child, Design for Good, and Design for the Other 90%)

So where do you connect the need and the product? Programmers and Graphic Designers have auctions for freelance jobs, so why not a recognition-payoff forum for charities and the generous? Charities post their need, and those who have the resources and skill make their bid in terms of time and resources.

Obviously, this doesn't have to be confined to design work - it could be applied to volunteers, equipment donations, and various other needs. It would be great if charities could spend less money on organization and streamlining their work and more to meet the need of others.

Other ideas:
- include mashup/collaboration with charity directories

Feel free to comment/add.

Wednesday, May 9, 2007

Redefinition

I apologize for the lengthy hiatus. I have been working on many projects which call for my immediate attention, but I have been re-evaluating the purpose behind this site. Since my goal is to promote new ideas by the community at large, my future posts will be much more concise, though may include incomplete thoughts which may spark other ideas. Thank you for reading and look forward to a much more casual, community-based idea generator.